﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace HurricanePackage
{
    /// <summary>
    /// UIRoot类型
    /// </summary>
     [Serializable]
    public enum UiRootType
    {
        Default,//默认
        Root1,//未使用
        Root2,//未使用
    }


    /// <summary>
    /// UI层级类型
    /// </summary>
    [Serializable]
    public enum UiLayoutType
    {
        Recycle,//可回收层
        Normal,//普通层
        Top//顶层
    }


    /// <summary>
    /// UI层级配置信息
    /// </summary>
    [Serializable]
    public class UILayoutConfigInfo
    {
        public UiLayoutType UiLayout;
        public Transform RootTransform;
    }
}
